SIRIN
A downloadable game for Windows
SIRIN is a fast-paced strategy game that combines BOIDS-based auto-battling with a reactive card system. Players don’t control units directly — instead, they influence combat through strategic card plays that affect the battlefield in real-time. Friendly (green) and enemy (red) units collide and vanish on contact. The game ends when all friendly units are gone, and the goal is to survive and score as high as possible.
🧠 My Role: Systems Design & Visual Effects
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Designed core gameplay loop: auto-simulation + card-triggered manipulation
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Developed the card combination system, where patterns like pairs, flushes, and straights trigger battlefield effects (e.g. spawn allies, area freeze, mass conversion)
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Designed the card tearing mechanic, allowing players to store and reuse suit/number components across turns for long-term planning
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Created all VFX for card effects, including visual feedback for Repel, Freeze, Explosions, Conversions, and Elemental themes, using Unity VFX tools and asset customization
🎮 Key Features
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Autonomous unit combat based on flocking (BOIDS) behavior
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Strategic card play and combination-based effects
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